The Fall of Marath
Medium natural humanoid; Soldier
Senses Perception +7; low-light vision
HP 84; Bloodied 42
AC 21; Fortitude 21, Reflex 18, Will 18
Spear (standard; at-will) Weapon
+13 vs. AC; 1d8+7 damage, or 1d8 + 8 while bloodied; see also quick bite and pack attack.
Quick Bite (free, when the gnoll marauder hits a bloodied enemy with a melee attack; at-will)
The gnoll marauder makes a bite attack against the same target: +10 vs. AC; 1d6 + 3 damage, or 1d6+7 damage while bloodied.
The gnoll marauder deals an extra 5 damage on melee attacks against an enemy that has two or more of the marauder’s allies adjacent to it.
Alignment: Chaotic evil Languages: Abyssal, Common
Skills: Intimidate +8, Stealth +10
Str 20 (+8) Dex 14 (+5) Wis 14 (+5) Con 14 (+5) Int 9 (+2) Cha 7 (+1)
Equipment: leather armor, light shield, spear