The Fall of Marath
Gnoll Demonic Scourge
Medium natural humanoid; Brute
Senses Perception +7; low-light vision
Leader of the Pack aura 5; allies in the aura gain a +1 bonus to attack rolls. While this creature is bloodied, the bonus increases to +2.
HP 137; Bloodied 68
AC 24; Fortitude 25 Reflex 22, Will 22
Heavy Flail (standard; at-will) Weapon
+17 vs. AC; 2d6 + 7 damage, or 2d6 + 9 while bloodied; against a bloodied enemy, this attack also knocks the target prone; see also pack attack.
If the gnoll demonic scourge bloodies an enemy with a melee attack, an ally adjacent to the enemy can make a melee attack against that enemy as an immediate reaction.
Overwhelming Attack (free; encounter)
The gnoll demonic scourge applies its bloodthirst power to two allies instead of one.
The gnoll demonic scourge deals an extra 5 damage on melee attacks against an enemy that has two or more of the demonic scourge’s allies adjacent to it.
Alignment: Chaotic evil Languages: Abyssal, Common
Skills: Insight +10, Intimidate +13, Religion +10
Str 20 (+9) Dex 14 (+6) Wis 12 (+5) Con 16 (+7) Int 13 (+5) Cha 15 (+6)
Equipment: hide armor, heavy flail