Gnoll Demonic Scourge

Medium natural humanoid; Brute


Initiative +6

Senses Perception +7; low-light vision

Leader of the Pack aura 5; allies in the aura gain a +1 bonus to attack rolls. While this creature is bloodied, the bonus increases to +2.

HP 137; Bloodied 68

AC 24; Fortitude 25 Reflex 22, Will 22

Speed 5

Heavy Flail (standard; at-will) Weapon

+17 vs. AC; 2d6 + 7 damage, or 2d6 + 9 while bloodied; against a bloodied enemy, this attack also knocks the target prone; see also pack attack.


If the gnoll demonic scourge bloodies an enemy with a melee attack, an ally adjacent to the enemy can make a melee attack against that enemy as an immediate reaction.

Overwhelming Attack (free; encounter)

The gnoll demonic scourge applies its bloodthirst power to two allies instead of one.

Pack Attack

The gnoll demonic scourge deals an extra 5 damage on melee attacks against an enemy that has two or more of the demonic scourge’s allies adjacent to it.

Alignment: Chaotic evil Languages: Abyssal, Common

Skills: Insight +10, Intimidate +13, Religion +10

Str 20 (+9) Dex 14 (+6) Wis 12 (+5) Con 16 (+7) Int 13 (+5) Cha 15 (+6)

Equipment: hide armor, heavy flail


Gnoll Demonic Scourge

The Fall of Marath therealblaketan