The Fall of Marath
Cultist Tiefling Heretic
Medium natural humanoid; Artilery
Senses: Perception +7; low-light vision
HP 72; Bloodied 36
AC 22; Fortitude 19, Reflex 20, Will 20
Resist 13 fire
Lifedrinker Dagger (standard; at-will) Weapon
+12 vs. AC (+13 against a bloodied target); 1d4 + 5 damage.
Balefire (standard; at-will) Fire
Ranged 10; +11 vs. Reflex (+12 against a bloodied target); 1d8 +6 fire damage, and ongoing 5 fire damage (save ends).
Serpent Curse (standard; encounter) Illusion, Psychic
Ranged 10; illusory snakes appear and attack the target; +11 vs. Will (+12 against a bloodied target); 1d6 + 6 psychic damage, and ongoing 5 psychic damage (save ends).
Cloak of Escape (immediate reaction, when the tiefling heretic is hit by a melee attack; at-will) Teleportation
The tiefling heretic teleports 5 squares.
Infernal Wrath (minor; encounter)
The tiefling heretic gains a +1 power bonus to its next attack roll against an enemy that hit it since the tiefling heretic’s last turn. If the attack hits and deals damage, the tiefling heretic deals an extra 5 damage.
Alignment: Evil Languages: Common
Skills: Bluff +15, Insight +11, Stealth +15
Str 15 () Wis 16 (+6) Con 18 (+8) Int 13 (+4) Cha 20 (+8)
Equipment: lifedrinker dagger