Cultist Tiefling Heretic

Medium natural humanoid; Artilery


Initiative +9

Senses: Perception +7; low-light vision

HP 72; Bloodied 36

AC 22; Fortitude 19, Reflex 20, Will 20

Resist 13 fire

Speed 6

Lifedrinker Dagger (standard; at-will) Weapon

+12 vs. AC (+13 against a bloodied target); 1d4 + 5 damage.

Balefire (standard; at-will) Fire

Ranged 10; +11 vs. Reflex (+12 against a bloodied target); 1d8 +6 fire damage, and ongoing 5 fire damage (save ends).

Serpent Curse (standard; encounter) Illusion, Psychic

Ranged 10; illusory snakes appear and attack the target; +11 vs. Will (+12 against a bloodied target); 1d6 + 6 psychic damage, and ongoing 5 psychic damage (save ends).

Cloak of Escape (immediate reaction, when the tiefling heretic is hit by a melee attack; at-will) Teleportation

The tiefling heretic teleports 5 squares.

Infernal Wrath (minor; encounter)

The tiefling heretic gains a +1 power bonus to its next attack roll against an enemy that hit it since the tiefling heretic’s last turn. If the attack hits and deals damage, the tiefling heretic deals an extra 5 damage.

Alignment: Evil Languages: Common

Skills: Bluff +15, Insight +11, Stealth +15

Str 15 (6) Dex 20 () Wis 16 (+6) Con 18 (+8) Int 13 (+4) Cha 20 (+8)

Equipment: lifedrinker dagger


Cultist Tiefling Heretic

The Fall of Marath therealblaketan